![]() ![]() In fact, the entire game pops off the screen thanks to the great color choices. The hand-drawn sprites are wonderfully detailed and expertly colored. Quite often, I would accidentally move to a different menu tab or overshoot a desired item. The d-pad is touchy, and the slots/buttons in the menus are very small. The menu system is many layers deep, and here is where Zenonia can sometimes turn frustrating. Plus, the game is very smart about implementing an auto-targeting system so Regret attacks monsters that are closest to him, even if you press the attack button while he is facing a different direction. Occasionally my thumb would slide off of the d-pad and I wouldn't move when and where I wanted to, thus resulting in getting smacked by an enemy. Zenonia employs an on-screen virtual d-pad and an attack button for controlling Regret. Of course, none of this cool stuff means anything if the game doesn't control well. Zenonia also digs a little deeper than past action-RPGs and uses systems like night-and-day to affect the world, as well as a weight mechanic that literally slows you down if you try to carry too much loot. Finding something unique in Zenonia is a real treat, kind of like how a World of Warcraft or Diablo player feels when they discover some awesome gear. Items are spread across five categories: normal, magic, rare, unique, and epic. Enemies will sometimes drop items when you kill them, but you will also find stuff in treasure chests, at shops, and at special merchants that appear only at night. There are hundreds of items to find, collect, and forge into new gear. The loot system in Zenonia is also very cool. Many, many fat loots await you in Zenonia. If you stay a few levels above where Gamevil imagines you will be when you reach a hard monster, the chances of falling significantly decrease. The key to success in old-style games like Zenonia is to be willing to spend some time smashing low-level enemies (which is always relative to your current level) just to level up. Once you gain a couple stages and learn a new skill, you move into more hostile territory and try out bigger enemies to earn even more experience and money. I was surprised how easily I slipped back into old habits of milling around areas, just grinding through stages to get powerful as early as possible. Trying different skills and approaches on enemies - and there are a lot of different enemies in each overworld area - is great fun. This system keeps the game relentlessly fresh. Provided you have enough power to employ them, you can mix up battles by slashing away and then tapping a skill to land a ferocious blow. You can place skills on a quick access bar along the bottom of the screen so they are always at the ready. As you level up your hero, you can choose different skills to learn and upgrade. The active skills are mostly means for attacking while the passive skills affect your well being and defensive measures. The skill tree is split into two halves: active and passive. There is a smart skill tree system in Zenonia that truly lets you customize your hero's capabilities. However, battles are not just button-mashing contests. Enemies will return the favor and slash you with their weapons, occasionally imbuing you with extra damages, like temporarily lowering your defense or evasion skills. ![]() Getting close puts you in harm's way, though. ![]() From time to time, you land critical shots that do incredible damage - and are accompanied by a satisfying flourish. You walk up to a monster (some of them are disarmingly cute) and tap the attack button to swing your weapon. Battles in Zenonia unfold in real-time instead of the turn-based system you may recall from franchises like Final Fantasy or Dragon Warrior. ![]()
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